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Saturday, October 30, 2010

Portfolio: Al Capone 3D Model

Here is the model of Al Capone that I have been working on. This was the first face model that I was applying the Reilly method to 3D modeling of a head. It has the planes in the cheeks, and forehead, and based upon the results here I forced even more Reilly planes into my next character model, with even better results. I used 3D Studio to model Al, and Mudbox and Photoshop to to the majority of the texture work.

It was a bit different also, normally I would work off the high quality reference I could find, but since the technology and logging of information in his day was not up to par, I had to work around issues with low quality reference and really a lack of reference all together. Great stories and headlines, but no 10 mega pixel images to go with it. What was there was black and white, or yellow. So color was an issue, and not being able to use the modeling reference and a texture base was also a fun one to work around. That may also be the reason that Al has a slightly cartoon feel to him, one I actually did not want, is due to the lack of reference up to the task to be the textures. In fact I could not find one to use, I had to piece together other refs and create a bunch from scratch. He does meet the standard I was going for as far as overall quality and poly count, along with learning uncharted modeling techniques for the forehead and cheeks, Al will go down as a very successful project.

I created a model sheet and a model breakdown of the Al Capone 3D model, hope you enjoy!