Archives of 34Bit:
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Thursday, March 13, 2014
Smash & Bash! Brawl (Beta)
I have recently finished up my final project for my Master's program. I took the previous concept of Smash N Bash! and created a new prototype called Smash & Bash! Brawl. I am still testing out the bugs, but I have added several features to the old prototype to make it its own game. I may put the box smashing concept in as a bonus level or mini-game in the future. Below is a link to the game and two videos of game play.
Game Link: https://dl.dropboxusercontent.com/u/107120067/SNBB/Web.html
Monday, February 4, 2013
New 2013 Game Dev Demo
Hi everyone. I posted a new demo that focus on my Unity3D development. It is located at the top of the home page above my 2011 modeling demo. I have some big plans for 2013 so make sure to stay tuned to keep up to date and so that you can help support the cause. I should have a new version of Smash N Bash!, but that will not be until late 2013. This time around there will be character combat and many more moves. Plus it will work with a Xbox 360 controller. Until then I will be promoting "Galactic Empires", my exciting new board game that I hope to get on the shelves this year, well maybe next year. It is on its final phase of testing before it goes public. I am hoping by the end of the month I will have the downloadable (free) version ready for your enjoyment. Until then here is a sneak peak at the game board and pieces:
To finish things off here is the mesh of a new model I am working on, do you recognize the subject?
To finish things off here is the mesh of a new model I am working on, do you recognize the subject?
Tuesday, January 15, 2013
Body Modeling Worklow
I am finally posting this video in celebration of 34Bit hitting 30,000 views! So thank you 3D community and of course the power of Google. The video is a lecture I did for blocking out a character with reference planes. The video is sped up and there is no audio, but you can see the techniques I used to create the body. I hope you enjoy.
Thursday, December 13, 2012
Various Game Animations
This video showcases some of the animations I have completed while working with Unity. Each animation was for a different prototype/concept. I do want to note that the Flick the Frog model was not completed by me but by a colleague of mine. I did rig, animate, and complete the tongue/stomach area of Flick, but not the base model or the textures. All the other work is mine: modeling, texturing, rigging, skin/binding, and animation.
Thursday, November 15, 2012
Smash N Bash! the Game
Finishing up on another quarter at SCAD. This quarter I took Interactive Design and Media Application and as usually I have been quite on the blog for a little while,... which only means I have been up to no good. I actually have two new games this quarter coming out of my class. On is a board game, I will post that up shortly. But as of now, it is still semi-secret. But for Smash N Bash! you can check it out now. Really this is just the base concept for a much larger game, but I was successful in creating my own character controller, a combat system, and I had a lot of fun getting the animations to work. Mainly I will be able to keep working with this concept and build an awesome beat'em up game.
You can download Smash N Bash! here for FREE, both PC and MAC:
https://docs.google.com/open?id=0B1bXgW_QvTdjM0RaMFFZaWxVUVk
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