Here is a model of an old 1938 Delahaye I have recently completed. It was a fun car to model with its curvy body and wheel wells. This car model is also the first time I have included an interior of the vehicle. It really helps drive this car to the next level along with the new Mental Ray shaders available. Currently I am in the process of completing a Lamborghini Reventon, so keep your eyes out for that model.
Here is a shot I re-created for my 2010 demo, this was the opening shot in the 2009 demo I threw together. You can see the refinement in the environment, better mountains, rock layout and the addition of foliage to fill the scene and give it a splash of color. I also used two seperate cameras to help show off more of the environment. The toad like character has also been added to this scene sitting on a rock eating a fish. It has a better feel than before, and with the addition of the character it really helps breath life into the shot.
Tower 34 was a game concept that I was working on with a friend and colleague Clinton White. He was handling the programming side and I was handling the graphics. Here is the result of the ship that was going to be the main character for the game. I started by combining several random shapes together just to see what looked cool. From there we selected a couple of combinations that would work for the ship, some for backup support ships and other shapes even fit well for the bad guys of the game. I took the shape combination that we selected for the ship and refined into about 10 other ships of similar shape. From there we choose the final shape and I further refined it into a top down drawing so I could model the ship in 3D.
Here is the concept for the background. The city is hidden in the renders, the game was supposed to be top down, and as of now the city only looks good from that top down perspective.
Here are some 3D Renders of Tower 34 and the Ship.
Here is the 1969 Dodge Charger I modeled with my 3D Modeling class in Spring of 09. I went a little further and placed it driving down the coast in a short and simple animation. Hope you enjoy!
For the 2009 48 Hour Film Festival in Las Vegas, I worked on a short called "Don't Call Me Zombie..." It was lead by a talented group of students from ITT-Tech, but they asked me to help out in one simple way. They needed an atomic blast for the intro to the storyline. I worked around 10 hours on the effect before having to render the result out. The Render needed to be in true 1080i resolution, which meant I had to be done with the effect within the first 24 hours of the festival, so I could render it and then the effects team could composite it into the footage. It was a challenge, but I was able to pull it off.
In the middle of my busy schedule I did work on the 3D environment for the next two weeks. I worked on creating the cabin, desert and foliage effects so that the Nuke would have a 3D environment to call home.
34 Bit is a collaboration of an online portfolio combined with tutorials and tips from Ralph W Apgar III, aka Number 34. Ralph is an Autodesk Certified Instructor with 3D Studio Max, and was the 34th person to obtain this certification.
Look for new tips and tricks every week that you will only find on 34Bit.
NOTE: All portfolios and tutorials may not display. You may need to search the Portfolio Archive for tutorial topics and portfolios.
Check out my new blog, From Paper to Poly on Blogger. I am documenting my progress to transfer the Frank Reilly Method of drawing figures to poly modeling techniques for characters. I have always believed that you can only model what you can draw, so to model better I must draw better.