Archives of 34Bit:

Saturday, September 18, 2010

Portfolio: The Moon Wurm



This is a model I had sitting around. I created him to be a boss in the Tower34 game I have been working on but never posted it up for the world to see. The Wurm is rigged, animated and ready to go. I have already tested it in Unity3D. I gave it a simple character controller and even created a simple game were the wurm eats mines. Currently I am unsure of the state of Tower34 though, I ran into a critical error as far as the game play is concerned. I am left with the choice to try again or to start on of the many new ideas for a game that I have. I am leaning towards simplifying the game and at least try to salvage what I have. That way I do not just chalk this up to a learning experience, but actually get my homage to Galaga that I have always wanted to make.

Here is a stereoscopic render and a scene breakdown, hope you enjoy!



Monday, September 13, 2010

Portfolio: Life Drawings

I just started a new blog to keep track of my life drawing progress. I started sitting in a couple of classes about six months ago to help meet the life drawing requirements for the master's degree I am looking into. I was very rusty at first but my recent drawing do show much improvement, each week they seem to get better and better. I will keep updating my progress.

Here is the link: papertopoly.blogspot.com

Monday, August 2, 2010

Portfolio: Model - Lamborghini Reventon



I finally completed the Lamborghini Reventon model I have been working on. I had the model completed about 6 months ago but never moved on to the textures. Over the past couple of weeks I spent a few of hours finalizing the materials. This is one of the more sophisticated car models I have produced and I had a lot of fun on the production. I guess now I may have to make a simple game so I can drive it. Hope you enjoy!

Friday, July 16, 2010

Portfolio: Character Models - Cartoons

Here are three characters that I have created. They all started as small sketches that evolved into full 3D characters.

The Ant Man was most recent, I modeled him in Maya and textured in Mudbox. I may supply him to a future Prototyping class for their main character, but until then he will go into the archive. I had a lot of fun sculpting his armor plates to separate up the different sections of his anatomy.



The Toadadial is a mix between a toad and a croc. The main objective of this model was to play around with Mudbox and learn the sculpting and texturing tools available in that software package. I also wanted to combine to very foreign worlds by giving the character a cartoony feel but using realistic textures.



Skel Eton I have actually had completed a while ago. I even have a full 3 minute animation involving this character. I was drawing cartoony skulls, and one of the results was the motivation for this character.

Thursday, June 10, 2010

Portfolio: Mr. Apgar



I had this model in my archive for a while now; I think I actually modeled him (me) about 2+ years ago. I have even completed the rigging and UVs of the model as well, but for some reason I stalled out on the textures. Other projects, lack of time, distractions... whatever the excuse I finally got around to completing the final version of my Mr. Apgar model. I have used it several times in my animation lectures, but the next time I use the Mr. Apgar model in class it will have nice textures to go with the animation.