Archives of 34Bit:

Wednesday, December 10, 2008

Portfolio: Character Model: The Balor

I started this character to demonstrate low poly, quad modeling techniques on a 3D character model for a Game Modeling course. I used a model sheet I found online of an old Marvel Comics character, I did change the concept slightly for better appeal. I changed the feet to hoofed instead of toes, I just feel devils should have hoofed feet, I also gave the character burning tattoos. I wanted to create the fire procedurally, I could have gotten better effects using plug-ins or sprites but I was challenging my knowledge of procedural particles and effects. This effect was the prelude of a tutorial I am working on for procedural fire. I also decided to animate a small sequence for the character, I hope you enjoy.

The Balor - Model Sheet






The Lava Cavern


I trimmed down the video so I could upload it. It is missing a character turnaround at the beginning and a slight transition into the animation, but I was able to get the majority of the animation uploaded. Enjoy!

Thursday, December 4, 2008

Portfolio: 3D Model: Cars Fall '08

I had two Introduction to 3D Modeling courses this fall. As always, I like to demonstrate how to poly model a car. It works well to show the variety of tools we have been learning and the workflow between the tools. For one class I choose a Cadillac Escalade to model, and in the other class I had a student that was very enthusiastic about the AMC De Lorean so we choose that to model. Here are the results:

Cadillac Escalade


AMC De Lorean