Archives of 34Bit:

Friday, January 21, 2011

Tutorial: Modeling a Car in 3D Studio Max

I finally broke down and created a nice video tutorial on basic poly modeling techniques.  I go over using a plane and matching it up to reference to end up with a car model.  Also, for all the people that requested that I slow my videos down, this is at a rate if 1:1, meaning it is in real time.  This was also a live lecture, so I do field a couple of questions and go off on a few tangents, but it does help show the workflow and thought process of starting a complex model from scratch.  I hope you enjoy and keep sending your comments and suggestions.

O yeah let me know about the audio levels, this was the first time I used this capture setup and compression so I may need to adjust it for future videos.  Also, let me know what topics you would like to see in future videos.

Enjoy!

Monday, January 10, 2011

A New Year Update: A New Head Model

It may seem like I have been quite, and that's because I have.  I am working on a deadline of Feburary for my Graduate Portfolio, I have completed up some models for it and I am very excited about the results.  But more exciting is the fact that I have resurected my game, and better yet, if it is not done by the end of this week it will be completed in the next couple of weeks.  I am going to keep this breif so I can get back to the grind, but here is a nice teaser of what is to come with my new portfolio.  I will make sure to write up a full article as soon as I am done with the game.