Archives of 34Bit:

Tuesday, December 8, 2009

Portfolio - Delahaye 1938

Here is a model of an old 1938 Delahaye I have recently completed.  It was a fun car to model with its curvy body and wheel wells.  This car model is also the first time I have included an interior of the vehicle.  It really helps drive this car to the next level along with the new Mental Ray shaders available.  Currently I am in the process of completing a Lamborghini Reventon, so keep your eyes out for that model.








Friday, November 6, 2009

Portfolio - 2010 Demo Shot Re-Worked

Here is a shot I re-created for my 2010 demo, this was the opening shot in the 2009 demo I threw together. You can see the refinement in the environment, better mountains, rock layout and the addition of foliage to fill the scene and give it a splash of color. I also used two seperate cameras to help show off more of the environment. The toad like character has also been added to this scene sitting on a rock eating a fish. It has a better feel than before, and with the addition of the character it really helps breath life into the shot.

Thursday, August 20, 2009

Portfolio - Tower 34

Tower 34 was a game concept that I was working on with a friend and colleague Clinton White. He was handling the programming side and I was handling the graphics. Here is the result of the ship that was going to be the main character for the game. I started by combining several random shapes together just to see what looked cool. From there we selected a couple of combinations that would work for the ship, some for backup support ships and other shapes even fit well for the bad guys of the game. I took the shape combination that we selected for the ship and refined into about 10 other ships of similar shape. From there we choose the final shape and I further refined it into a top down drawing so I could model the ship in 3D.



Here is the concept for the background. The city is hidden in the renders, the game was supposed to be top down, and as of now the city only looks good from that top down perspective.



Here are some 3D Renders of Tower 34 and the Ship.





Here is a basic cinematic of the ship taking off.

Tower 34 - Game Cinematic Comcept

Monday, July 6, 2009

'69 Dodge Charger



Here is the 1969 Dodge Charger I modeled with my 3D Modeling class in Spring of 09. I went a little further and placed it driving down the coast in a short and simple animation. Hope you enjoy!

Dodge Charger 69

Tuesday, May 5, 2009

48 Hour Film Festival - Atomic Bomb

For the 2009 48 Hour Film Festival in Las Vegas, I worked on a short called "Don't Call Me Zombie..." It was lead by a talented group of students from ITT-Tech, but they asked me to help out in one simple way. They needed an atomic blast for the intro to the storyline. I worked around 10 hours on the effect before having to render the result out. The Render needed to be in true 1080i resolution, which meant I had to be done with the effect within the first 24 hours of the festival, so I could render it and then the effects team could composite it into the footage. It was a challenge, but I was able to pull it off.

In the middle of my busy schedule I did work on the 3D environment for the next two weeks. I worked on creating the cabin, desert and foliage effects so that the Nuke would have a 3D environment to call home.

I hope you enjoy the result...

Atomic Bomb

Tuesday, March 24, 2009

Tutorial: Unwrap UVW of a Head


UVW Unwrap Tutorial  

Here is a tutorial on Unwraping a low poly head model.  You may need to download the video to view it frame by frame.