Archives of 34Bit:

Friday, July 6, 2012

The Ogre - Update


Here is an update on my Ogre character, he is ready to go... fully skinned and rigged, I still have some animations left to complete but I am holding off on that until I have a little better game plan on the exact animations I will need.  The total model is just over 6000 polys and runs off of three maps: diffuse, normal, and opacity.