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Tuesday, July 8, 2008

Portfolio: Environment: Under Water

Here is a rendering of the Under Water environment I created in 3D. The main purpose of this environment was to explore the the use of particles to create environment effects and features. The rocks, plant life and bubbles were all created and controlled using Particle Flow in 3D Studio Max. There were also some other tricks I had to figure out to really sell the Under Water effect, one was the lighting on the ground. After creating several variations of the effect I was able to come up with a very basic and effective way of creating the lighting for the scene.



Here is a rendering of the Trout model that is used in the video.



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