It was a bit different also, normally I would work off the high quality reference I could find, but since the technology and logging of information in his day was not up to par, I had to work around issues with low quality reference and really a lack of reference all together. Great stories and headlines, but no 10 mega pixel images to go with it. What was there was black and white, or yellow. So color was an issue, and not being able to use the modeling reference and a texture base was also a fun one to work around. That may also be the reason that Al has a slightly cartoon feel to him, one I actually did not want, is due to the lack of reference up to the task to be the textures. In fact I could not find one to use, I had to piece together other refs and create a bunch from scratch. He does meet the standard I was going for as far as overall quality and poly count, along with learning uncharted modeling techniques for the forehead and cheeks, Al will go down as a very successful project.
I created a model sheet and a model breakdown of the Al Capone 3D model, hope you enjoy!