I finally broke down and created a nice video tutorial on basic poly modeling techniques. I go over using a plane and matching it up to reference to end up with a car model. Also, for all the people that requested that I slow my videos down, this is at a rate if 1:1, meaning it is in real time. This was also a live lecture, so I do field a couple of questions and go off on a few tangents, but it does help show the workflow and thought process of starting a complex model from scratch. I hope you enjoy and keep sending your comments and suggestions.
O yeah let me know about the audio levels, this was the first time I used this capture setup and compression so I may need to adjust it for future videos. Also, let me know what topics you would like to see in future videos.
Enjoy!
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Friday, January 21, 2011
Monday, January 10, 2011
A New Year Update: A New Head Model
It may seem like I have been quite, and that's because I have. I am working on a deadline of Feburary for my Graduate Portfolio, I have completed up some models for it and I am very excited about the results. But more exciting is the fact that I have resurected my game, and better yet, if it is not done by the end of this week it will be completed in the next couple of weeks. I am going to keep this breif so I can get back to the grind, but here is a nice teaser of what is to come with my new portfolio. I will make sure to write up a full article as soon as I am done with the game.
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