Hi everyone. I posted a new demo that focus on my Unity3D development. It is located at the top of the home page above my 2011 modeling demo. I have some big plans for 2013 so make sure to stay tuned to keep up to date and so that you can help support the cause. I should have a new version of Smash N Bash!, but that will not be until late 2013. This time around there will be character combat and many more moves. Plus it will work with a Xbox 360 controller. Until then I will be promoting "Galactic Empires", my exciting new board game that I hope to get on the shelves this year, well maybe next year. It is on its final phase of testing before it goes public. I am hoping by the end of the month I will have the downloadable (free) version ready for your enjoyment. Until then here is a sneak peak at the game board and pieces:
To finish things off here is the mesh of a new model I am working on, do you recognize the subject?
Archives of 34Bit:
- Article (1)
- Masters Degree (9)
- Portfolio (34)
- Tutorial (14)
What People Are Reading:
Monday, February 4, 2013
Tuesday, January 15, 2013
Body Modeling Worklow
I am finally posting this video in celebration of 34Bit hitting 30,000 views! So thank you 3D community and of course the power of Google. The video is a lecture I did for blocking out a character with reference planes. The video is sped up and there is no audio, but you can see the techniques I used to create the body. I hope you enjoy.
Thursday, December 13, 2012
Various Game Animations
This video showcases some of the animations I have completed while working with Unity. Each animation was for a different prototype/concept. I do want to note that the Flick the Frog model was not completed by me but by a colleague of mine. I did rig, animate, and complete the tongue/stomach area of Flick, but not the base model or the textures. All the other work is mine: modeling, texturing, rigging, skin/binding, and animation.
Thursday, November 15, 2012
Smash N Bash! the Game
Finishing up on another quarter at SCAD. This quarter I took Interactive Design and Media Application and as usually I have been quite on the blog for a little while,... which only means I have been up to no good. I actually have two new games this quarter coming out of my class. On is a board game, I will post that up shortly. But as of now, it is still semi-secret. But for Smash N Bash! you can check it out now. Really this is just the base concept for a much larger game, but I was successful in creating my own character controller, a combat system, and I had a lot of fun getting the animations to work. Mainly I will be able to keep working with this concept and build an awesome beat'em up game.
You can download Smash N Bash! here for FREE, both PC and MAC:
https://docs.google.com/open?id=0B1bXgW_QvTdjM0RaMFFZaWxVUVk
Friday, August 31, 2012
Vograk Hammerfist
I just finished up on this project yesterday and ended another quarter at SCAD. I put a lot of time and energy in this project; I re-did the base concept several times, and once more even after locking the look down. I had several re-packs with the UVs. At first I had add the elements on one layout, but then I decided to break the model up into three UV sets. The body, the beard, and the accessories of the armor were all separated into different UVs and textures. This helped future proof this model, and turn it into a modular dwarf generator. Different beards, different armor accents equals an army of dwarfs. Se here is the end result from the course, but I will continue to work with Vograk and get him in a game, I do have that ogre for him to battle. But I do think I need a couple more assets before I move on to the game play. I think a good goblin character may be in the works.
Subscribe to:
Posts (Atom)
